Innovate Like A Leader:
SIT isn’t just a methodology; it’s a mindset shift that positions you as an innovation powerhouse. It encourages creative problem-solving and inside-of-the-box thinking, essential for tackling complex challenges and impressing leadership.
1. Subtraction - Good for removing an essential component from a product or system and then finding ways to work without it. It is best used in situations where there is a need to simplify a product or process, reduce costs, or eliminate unnecessary components. At times this can employ replacing the element subtracted with something new. This is knows as ‘subtract and replace.’
2. Multiplication - Good for duplicating a component but making a slight change in its’ properties or functions. It is best used in situations where there is a need to enhance functionality, improve redundancy, or cater to different user needs.
3. Division - Good for dividing a product or its components into smaller parts and then rearranging them. It is best used in situation where there is a need for modularity, customization, or adaptability.
4. Task Unification - Good for assigning a new task to an existing component of a product or system. It is best used in situations where there is a need to add value without adding a component, or when looking to streamline the process.
5. Attribute Dependency - Good for creating or eliminating dependencies between attributes of a product or it's environment. It is best used in situations where there's a need to adapt to changing conditions or user preferences.
1. Fixedness refers to the cognitive biases that limit our ability to perceive things differently from how we are accustomed to. In the context of SIT, there are primarily three types of Fixedness when it comes to innovation: Functional, Structural, and Relational.
2. The "Closed World" Principle in SIT suggests that innovative solutions to a problem can often be found by only using elements that are already present within the product or system's immediate environment. In other words, instead of looking outside for new components or ideas, one should focus on creatively manipulating and reconfiguring the existing elements.
3. Principle of Constraint emphasizes the idea that limitations can act as catalysts for creativity and innovation. Instead of perceiving constraints as barriers, this principle encourages viewing them as challenges that can drive inventive solutions.
4. Function Follows Form (FFF) is a principle in SIT that reverses the conventional design thinking approach. Instead of starting with a problem and seeking a solution (function leading to form), FFF suggests first imagining a new form or configuration and then seeking a useful purpose or function for it.